Diablo II Resurrected guide on how to build up your stats as a Paladin

The Paladin is primarily a melee fighter, but he also has access to a few magical attacks. He can fight the demons on his own, or he can use his D2 Uniques Items PC to ennoble his party to new levels of viciousness. After the Church of Zakarum had established its dominance in the Eastern world by the middle of the twelfth century, the Church issued a decree that the visions of Akarat would be disseminated across the entirety of the known world in an effort to save the general populace. As a result, the church chose a band of its most charismatic and devoted priests and dispatched them on a journey to convert the populace of the Western world to the Christian faith.

Sadly, the Church had not adequately prepared these men for the challenges of travel or the dangers of the outside world. Those priests who were able to complete their missions recalled stories of arduous conditions, insufficient supplies, attacks by bandits, and even encounters with horrible monsters. The Church decided to begin training holy warriors known as Paladins in order to accompany and protect their future missionaries. This was done with the intention of ensuring the success of future missions. It turned out that these Protectors of the Word were more effective at converting the indigenous peoples to their religion than the Priests who they were tasked with defending. It was much more effective to impress the locals with daring deeds, powerful weapons, and martial prowess than it was to convince them through the soft-spoken condemnations of a monk. The Protectors of the Word, on the other hand, became less visible to the general public after the Word had been disseminated to all of the major cities in the West.

After a number of decades had passed, the Paladins were once more called into service. In the midst of the most difficult times during the Time of Troubles, the Church launched a new missionary effort to convert people. Unconvincible, on the other hand, was judged to be in the wrong this time. The inquisition of Zakarum swept across the lands like a whirlwind, wreaking havoc on anyone who was thought to be under the influence of a demon or corrupt. This crusade was led by a new generation of Paladins who are collectively referred to as the Hand of Zakarum. These intrepid defenders of righteousness rode through the lands, eradicating any trace of demonic contamination that they came across along the way.

A rebellion broke out among the ranks of the Paladins of Zakarum in the midst of this bloody crusade. The rebels condemned the practices of the Inquisition and proclaimed that their new Order of Paladins should protect the innocent. They also stated that the evil corruption that they fought was simply evidence of the failure of their ancestors’ efforts. They came to the conclusion that the root of the problem needed to be addressed. Diablo, Baal, and Mephisto are known collectively as the Three Prime Evils. As a result, the disobedient Paladins separated themselves from their comrades in Zakarum and traveled to the West.

The following are the best stats a Paladin can have in Diablo II: The optimal way to use Resurrected will be determined by the type of character you intend to create, but there are some general guidelines that any Paladin user can keep in mind to ensure they are playing their character effectively.

In Diablo II: Resurrected, the following is a guide on how to build up your stats as a Paladin so that you can more effectively let the Light lead the way.

The core of the gameplay in Diablo II: Resurrected is comprised of four statistics: Vitality, Dexterity, Strength, and Energy. These statistics always perform the same function in almost every action role-playing game with a hack-and-slash element that they are featured in.

The more vitality you have, the more hit points and stamina you have.

Your attack speed and accuracy will increase as a result of increasing your dexterity, and you will also be able to wield certain weapons that would normally be inaccessible due to a dexterity requirement.

Your strength determines the amount of damage you deal to enemies and the maximum weight of armor you can wear.

Your mana is subject to the laws of energy.

Vitality is the most important factor in determining whether or not you survive a fight, even more so than armor or other resistances, so Paladins should put a high priority on increasing their vitality and spend the majority of their stat point allocation on increasing their vitality. The only catch is that you shouldn’t do this until after you’ve leveled up your strength and dexterity to the levels required to use certain gear and reached the 75% chance to block. This is the only condition that applies to this situation.

After that, the rest of your statistics are up to your own discretion. Putting points into Energy is typically a useless investment for Paladins, on the other hand.

There are a wide variety of builds available for paladins, including Hammerdin, Auradin, Vengadin/Avenger, Zealot (or Zealadin), Zealot Vengadin, Smiter, Dragon Paladin (or Dragadin), and Zealot Vengadin.

Many of the names of the builds are derived from the type of attack that they specialize in:

Normally, a Dream helmet, Dream shield, Dragon armor, Hand of Justice or Grief sword, and other items are required for Auradin to combine the various types of Diablo 2 runes for sale.

It relies primarily on runewords, most of which add additional auras.

Holy Fire is used by the Dragon Paladin.

The majority of their damage is contributed by their arsenal. They typically utilize a weapon known as the Hand of Justice, armor known as Dragon armor, and a shield known as Dragon shield, all of which grant a high level of Holy Fire.

Hammerdin uses Blessed Hammer in conjunction with other synergies to increase damage, and as a result, can frequently reach over 13,000 damage.

Vengadin makes use of Vengeance in conjunction with the other synergies it offers.

In addition to that, they make use of Conviction in order to easily defeat monsters that have immunities.

Smiter utilizes Smite in addition to the synergies it offers.

Strong Smiters frequently make use of pricey equipment, such as an exile shield.

Zealot makes use of Zeal to deal with multiple hits before the monster even has a chance to process what’s happening.

Fanaticism, another ability of the Paladin, works in conjunction with Zeal to deliver blows that are both lightning-fast and devastating. It is also possible to combine Zeal with the auras of various elements in order to deal fire, ice, or lightning damage.

Makes use of both the Zeal and Vengeance quick blows, as well as elemental damage, as well as the skills that stack on top of them.


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